2004 RuneScape fit a multiplayer RPG into 56k dial-up

The story
Article URL: https://jkm.dev/posts/how-2004-runescape-fit-a-multiplayer-rpg-into-56k-dialup/
Comments URL: https://news.ycombinator.com/item?id=49516699
Points: 6
# Comments: 2
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- • RuneScape 2 utilized a Java applet to deliver 3D multiplayer gameplay over 56k dial-up connections.
- • Developers achieved this through extreme bit-packing and incremental updates to minimize bandwidth.
- • The game targeted a low 5 KB/s throughput to accommodate users without broadband.
In 200
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